If
you stick with this blog, as I post more frequently you’ll begin to see that I
respect straight-talking, honest people in the video games industry. Well,
Zynga’s Dan Porter was at least being honest, if not especially admirable, when
he reportedly said, “Zynga is often accused of copying
games, which is mostly true”. Not surprisingly, this bone-headed statement generated
controversy, and this in turn got me thinking about the issue of derivative
game design. With its connotations of a lazy, cynical creative process, no criticism
is more damning than calling a game derivative. But is a derivative game always
a bad one?